MunName: Lommy
Dreamwidth Username:
lommyE-mail: auburnabstraction@gmail.com
AIM: auburnabstract
Current Characters at Luceti: N/A
CharacterName: Ingo
Fandom: Pokémon Black/White
Gender: Male
Age: unstated; headcanon’d at 26
Time Period: Post-game, and assuming the protagonist has cleared the Battle Subway lines.
Wing Color: Light gray
History:
History: Ingo has no official backstory, nor any involvement with the main plot of his canon, so the following has been reasonably headcanon'd. It can be changed/discarded as needed!
Ingo was born in teeny tiny Anville Town with his twin brother, Emmet. Their parents both worked on the subway, the only transportation to reach the town, and so Ingo grew up with an early admiration for the trains. He was also very attached to his father, a stern and stoic man, and young Ingo looked up to him and strove to emulate him. He and Emmet went to school in Nimbasa, the city most closely connected to their hometown and the city harboring the main subway station. They rode the trains back and forth, first accompanied by their parents and then allowed out on their own.
When Ingo turned thirteen, he was given his first Pokémon, a Litwick, and sent out alongside his brother on a traditional Pokémon journey to trek the Unova region and try the gym challenge. He used the familiar subway when possible to reach where he could, and fared quite well against several gyms, but he decided that the gym challenge wasn’t for him and returned to his home in Anville. He still kept up his battling skills and trained with Emmet until they could battle fluidly together.
Three years later, his mother became gravely ill. While Ingo hadn’t been as close to his mother as he was to his father, this still troubled and overwhelmed him. His father, too occupied with staying by his wife’s side, didn't provide well for his children, so Ingo took it upon himself to keep the household going.
His mother’s health fluctuated, keeping her in bed for weeks at a time, and she inevitably passed away. Ingo’s father, losing all sense in his grief, completely abandoned his children and job and disappeared, leaving Ingo and Emmet to pick up the pieces. Ingo held it together for the sake of his brother, but his admiration of his father was shattered completely. He couldn't afford to stew on it, and instead buried his disgust with his father under the responsibility he shouldered in order to support Emmet. They pulled through, and his father returned from his anguished flight after a month, but Ingo had been left with a significantly darkened worldview and stayed cold towards his father whom he previously admired so dearly. Eventually being around their father became so awkward that Ingo and Emmet moved to Nimbasa, taking jobs in the subway as depot agents. They rose quickly in rank and respect because of their knowledge and skill, becoming some of the youngest higher-ups in the system. It wasn’t long before they became the heads of the entire Subway.
A few years before the events of Black & White, the idea of adding a battling aspect to the subway arose; the thought was embraced heartily by Ingo and Emmet, and they were
crazy enough convincing enough to sway the other workers into agreeing to set it up. It became an instant hit with trainers, and was advertised as another attraction in Nimbasa and as the Unova equivalent to the Battle Towers in other regions. It kept Ingo occupied and busy, and that is where he has stayed ever since.
Personality: One look at Ingo will give the impression that he's a pretty grumpy guy. It's kind of hard
not to see him that way, with the permafrown and all ─ to be sure, he definitely isn't the cheeriest man you'll ever meet! ─ but he's more melancholy than ill-tempered. He won’t grouch so much as sigh. He’s not in a deep pit of utter despair or anything, but he has a different perspective than that of his perpetually-smiling brother:
look displeased unless otherwise is absolutely necessary.Equally obvious is Ingo’s sense of professionalism and formality. His interpersonal relationships are generally limited in familiarity, and he addresses people with their proper titles at all times. He will appear very stern and straitlaced, with quite the attachment to rules and regulation, following them without deviation.
The Schedule is very important to his well-being, as if being late would make him drop dead right then and there. This makes him come off as an unfriendly, unfeeling guy.
However, he does have a more docile side; it’s less shown, but very much present. Ingo is hesitant in social situations and can become easily flustered if teased, especially by girls. Exploring isn’t really his strong point─ he’s very cautious when he is somewhere unfamiliar (which is basically anywhere outside of his precious Subway).
He is also…. Well, for lack of a better term,
motherly─ thanks in no small part to his role in caring for Emmet. Should someone get close enough to him (or simply present a vulnerable enough appearance─ small children especially), they will be exposed to his more fussy side, where he looks both after and out for them. He is very concerned with safety, and will follow safety rules to the letter─ no one on the Subway will be injured if he can help it. Ingo strives to provide a safe and stable environment for himself and those around him.
Given the nature of his job, however, he’s not
completely cautious. Battling with his Pokémon is his favorite pastime (
his life revolves around the battle subway), and he enjoys challenges and the risks one takes in battles. He’s enthusiastic in his own way during these battles, and is considerably happier on the job than he is in any other situation.
In essence, Ingo is a fussy workaholic who would rather die than delay the schedule. Yep.
Strengths: →
Pokemon. Ingo has a team of six Pokémon at his command; they can serve both as reliable protection and as companions. They can also serve as intimidation if need be.
→
Good at teamwork. While Ingo prefers single battles and using only one Pokémon at a time, he teams up with his brother to battle against two Trainers at a time; he even goes on to say that he and his brother are a “two-car-train” and work perfectly well together.
→
Organized. The subway, which he is in charge of, runs smoothly and on-schedule. This reflects back onto his personality, and can work in his favor; he’s not about to lose track of things and
definitely isn’t the kind of person to forget important details.
→
Brave. Or maybe crazy. I mean, would
you think pitting home-destroying, land-wrecking animals against each other in a
moving subway car is a good idea? He certainly does.
→
Well-built. Ingo’s canon art depicts a pretty tall man, with long arms and legs and large hands and feet. (His anime appearances bolster this, depicting him as well above six feet tall.) This alone makes for a fairly intimidating figure, and gives him an advantage over smaller foes should he come to a scuffle.
→
Gracious loser. Ingo does not resent or hold grudges against those who best him─ upon defeat on the subway, he congratulates the challenger quite heartily. (Alarmingly heartily, even.)
→
Self-Confident. Ingo tends to let people believe what they want to believe. After he is defeated on the Multi Line, the player character is let off on a station where NPCs who also defeated the Bosses can be interacted with. One NPC claims that the battle was easy, and another comments that the Subway Bosses are a little strange, almost
too easy to beat-- perhaps they were only testing them. This NPC's musings are the only indication of what the Bosses might be doing-- Ingo and Emmet don't say anything to explain themselves, leaving themselves and their battle style up to interpretation by challengers. Ingo really doesn't seem to care what they think of him.
→
Efficient. On the Super Multi Train, where Trainers can challenge the Subway Bosses at their full ability, Ingo doesn't say anything of worth beyond reintroducing himself. He simply says that "there is nothing to say" to the person who has come that far. Ingo cuts out anything unnecessary this way, to keep things running smoothly-- like the subway trains, as it were.
→
Encouraging. If Ingo defeats the challenger, he takes great pains to implore they take heart and not give up. He insists that the challenger's skills are very good, pointing out the specific aspects like tactics and reading, and he states that he would gladly battle them again. Ingo sees battling as something to be enjoyed despite the outcome, and he wants to make sure that the challenger understands this as well and keeps their head up.
Weaknesses: →
Human. Despite his world being populated with super-powerful Pokémon, Ingo is only a regular human being, with no super powers to his name. Therefore, he is vulnerable to physical damage despite his height and build, and will not magically recover if he sustains a large wound.
→
Hikikomori. In-game, Ingo does not step foot from the subway, nor does he indicate in his dialogue that he has any desire to, instead speaking in subway metaphors to show that’s he’s
completely obsessed. Okay, so he’s probably not a
complete shut-in, but he’s not exactly falling over himself to explore the wild blue yonder either. There’s plenty to occupy him right there inside, so why bother?
→
Workaholic. Going along with his strange speaking terms, Ingo might as well be married to his job. He is on the subway at all hours in the game, in order to accommodate as many challengers as possible; while this speaks highly of his resolve it also shows that the phrase “taking a break” doesn’t even exist in his vocabulary. His health no doubt suffers in turn.
→
Emotional Reluctance. Ingo's face is firmly fixed into a frown, and similarly his disposition is partial to negativity. This inhibits him from properly empathizing and interacting with others. (He's
pretty bad at comforting people.)
→
Overly Indulgent. When challenged on the Multi Train, Ingo introduces both himself and his brother, and then Emmet says a whole bunch of nonsensical, train-related things. In fact, pretty much all of Emmet's lines are
out there, and Ingo makes no move to acknowledge or correct them. He pretty much lets Emmet do whatever he wants, despite how that may reflect on his brother, Ingo himself, or even the subway. He may not care what others think of him, but this goes overboard with the leniency.
→
Sheltered. The Battle Subway is a very controlled and structured environment, and one Ingo is very used to, as he spends all his time there. He reintroduces himself each battle without fail, and keeps the battling system going smoothly. The "outside world" is much more variable and unpredictable, and because he spends so much time inside the schedule of the subway, Ingo will experience some kind of "culture shock" should he venture outside. The difference in or lack of schedule in the outside world will give him pause, and he will become hesitant and unsure in his actions.
This is Ingo's biggest and most debilitating weakness. He is so incredibly used to predictability, being on time and on top of things, that a change of scenery would be very difficult for him to adjust to. Because he is so sheltered, changes and unexpected incidents will throw him off.
(For the strengths and weaknesses section, feel free to include powers or special abilities if they apply.)
Samples (ALL samples must be set in Luceti-verse.)
First Person: 1. What is your greatest ambition?
Having already attained my position as head of the Subway, my greatest ambition now is to make the Battle Subway gain prestige as a competetive battling facility. I suppose one could say I desire to provide a place of ambition for others.
2. How do you think you perform in a crisis?
A crisis? [crisis = bad things = subway failure] I believe I would perform satisfactorily, in terms of protecting others. It's important to protect the patrons when providing a service, after all.
3. For whom do you feel the most strongly, and why do you feel that way?
My brother, of course. I've been around him for my entire life, and so share more with him than anybody else.
4. Describe something you like to do for fun.
In truth, battling challengers on the Subway is entertaining. Particularly on the Super lines. [Hello, my name is Ingo and I have a one-track mind.]
5. What’s your opinion of your family, or how you were raised?
My family... [FROWN.] I have been raised well. I consider myself to be self-sufficient, which I can attribute to my mother... and my father.
6. Planes are superior to trains. Your thoughts?
[YOU DID NOT JUST GO THERE.] Excuse me. While planes serve their own purpose, they would hardly cover the functionality of trains. Wouldn't it be implausible to use and pay for a plane to get across town?
7. Do you give free peanuts on your train? Because planes do, and they give complimentary drinks, too!
[FROSTILY:] Your suggestion will be taken into consideration. Thank you.
8. Does your train even have a cool name? Like, I dunno... The Flying Pussyfoot! Now that's a train name!
....... All trains have names and colors that indicate their destination and purpose. There is no "Flying Pussyfoot" among them. [why would you call a train a "flying" ANYTHING? Trains don't fly! That would make a better plane name!]
Third Person: Ingo's temperature registered in his mind first, as if someone had taken all of his clothes. That was a silly thought, of course, and certainly an impossible one considering how lightly and stiffly he slept; one of his Pokémon had probably stolen the blanket off of the bed to get him to wake up. There was no reason for him to feel cold due to lack of clothes. Which is why, upon waking to find himself in the middle of who knows where clad solely in a pair of pants, Ingo was so baffled.
Oh no, finding himself in a forest environment was nothing compared to the shock of finding himself unclothed outside his home. Considering that the man went out in public only in his work uniform that covered everything but his face, waking up dressed in mere pants was absolutely scandalizing. As if he were naked!
Sitting up granted him reprieve, however, as his clothes sat cheerily enough beside him in a neat pile. This calmed him considerably, but lifting the bundle up revealed two neat holes in each back of his shirt and trenchcoat. Oh, lovely.
Frowning tremendously, Ingo wrestled the clothes on regardless. Surely Emmet knew better than to do such irreparable damage─ so that ruled out the theory of a practical joke.
“What an unexpected station delay,” he muttered to himself, firmly pulling on his hat. “Perhaps Chandelure is casting an illusion… I ought to find the border, then…”
Assuring himself that he looked presentable enough(if it was an illusion, it didn’t matter, but old habits die hard), Ingo sighed, pulled on the ends of his gloves a final time, and stepped off in the direction of a small cobblestone path nearby. Chandelure couldn’t pull off this kind of stunt for long, but finding the edge of it would be faster than waiting.